Routes

Any%

Character Creation

Main Character

Put five points towards Constitution and dump the rest into Agility.

This character will be more useful for fighting (exactly one guard). Strength increases the damage dealt only by a small margin in the beginning, getting accuracy to consistently hit enemies is more valuable. Later on, damage and health will be boosted by permanent increases.

The class of this char doesn't matter.

Death Knight

Dump all points into Constitution.

This character will be the one tanking and running. Therefore a larger pool of Health and Stamina is most important. Later on,  damage and health will be boosted by permanent increases.

The class of this char doesn't matter.

Act I

Route A1.png

Give the Death Knight's sword to the Main Character and have him pick up a club next to the dead guard at 1. Also loot the body for the key for the cell at 2.

Run towards the cell at 2 and go down the hole covered with a blanket.

Clip oob and move along the highlighted path for optimal speed. When Stamina runs low use downtime to duplicate the starting potions a few times (48 should be enough).

Clip back inbounds at the end and use the door to finish Act I.

Act II