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Glitches and Mechanics

Item Duplication

Save/Load

Loading a savegame, while items are travelling in the air, restults in them landing in this savegame. So in order to duplicate an item, save the game, throw the item and load while it's still travelling.

Movement

Cutscenes

Repeatedly clicking the ground while a cutscene is running allows the character to keep moving during it.

Movement Directions

In the early Divinity games, players move faster diagonally than straight forward. So while running at 45°, the players speed is 1.41x of normal speed. This applies similarly to all 16 directions of movement.

While running right and slightly up or left and slightly down, clicking repeatedly results in the player getting 1.5x horizontal speed (or 1.58x overall). For optimal horizontal movement, maximize the amount of time running like this.

ThrowingAlt-Tab

Alt-tabbing out of the game moves all characters except the main character (including enemies/NPCs) slightly to the right. Doing so repeatedly (without moving in between) can be used to clip through walls.

Pyramids

Pyramids an Walls

When places up close to a wall, pyramids may place you on the other side of it. The game will cycle throu two positions it places you at, which may be on opposite sides of the wall.

Instant placement

Scrolling to a desired location and throwing a pyramid to teleport there is in itself a quick way to move around. Having duplicated a pyramid and split dropping it, results in it landing instantly, cutting out the time it would take for it to fly there.

Alt-TabTeleporting while throwing

Alt-tabbingA outpyramids teleport location is not set until it lands, so duplicates of the gamesame moves all characters except the main character (including enemies/NPCs) slightly to the right. Doing so repeatedly (without moving in between)pyramid can be usedthrown toat clipthe throughsame walls.time and act as a destination until the next one lands.

Pyramids and WallsCombat

Passive Critters

WhenPassive placescritters up(such closeas to(Tibar, rats, cats etc.) will become aggressive permanently, when clicked on with a wall,drawn pyramidsweapon may(hitting placethem youis onnot thenecessary).

other

 side of it. The game will cycle throu two positions it places you at, which may be on opposite sides of the wall.